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Entry #4
Everyone who grew up in the NES era can agree on one thing: Games were hard. Not hard as in, "Jeez, it took me five tries to beat that boss!" Hard as in, "This game is impossible to beat." If you have a collection of NES games, chances are you own a lot of titles that you never completed, unless you cheated your way through them, a la Konami code.
The NES wasn't the only system to feature a library of difficult games. Genesis, SNES, N64 and Playstation all had their fair share of enduring titles. Earthworm Jim wasn't exactly easy, and Mario Galaxy was a breeze compared to the likes of Super Mario World for the SNES. And let's face it, Goldeneye 64 makes Halo's campaign feel like you're out walking a puppy-dog.
Some of you may feel like interjecting at this point. "Mr. DirtySyko, this is why many games offer you the choice to raise difficulty. If it's too easy just change the difficulty settings in the options menu!" True, this is a good way to make a game more challenging, but it's not exactly the point I'm trying to get at. I won't deny that Call of Duty is a hard game when set on veteran, or that Halo still feels like you're walking a puppy-dog when you are on legendary mode, but the point I'm trying to make is that when compared with games today, overall older games were/are much more difficult to beat. Whether it's the default difficulty that is harder, or the lack of save/check points in the game, older games will show no mercy to anyone. Double Dragons is more brutal than Gears of War and MegaMan is tougher than Bioshock.
It's no secret why newer games are easier, though. Since gaming has become a much more widely accepted form of media, and more people are playing games than ever before, developers want to be able to cater to this vast audience. The problem is, some of us are being punished because of this. A lot of these games are built so even the newest and baddest of gamers can beat them. Almost anybody can chainsaw their way through Gears of War on the default difficulty settings. That leaves gamers who have been playing since the NES days with games that are relatively a cake walk in contrast to what we were raised on. I've never really struggled through beating any current generation game, unless the game offered difficulty settings and I cranked them up.
So, what should the solution be? I don't know if I can definitively give a reasonable solution to make both sides happy. How do you build a game that poses a challenge to a long time gamer, but is easy enough for a bad gamer to beat? The easiest method seems to be adding in a difficulty setting, but to be honest, I don't feel like that's the best answer. Even games played on the hardest difficulty can be easy, thanks to check points or the ability to save anywhere. How challenging is Bioshock on the hardest difficulty when you can save any time you want?
I don't believe there's a nice medium for what I believe is a problem with games today. Being an old school gamer, I want harder games. Call me selfish, but that's what I grew up on and that's what I like. I like to get pummeled, beat and abused, all in the name of a good challenge, because nothing feels better than investing time, practicing, and being able to overcome that challenge. I'd like to see the default setting for games become harder than what it's currently at. Games usually start on "normal" but today normal just feels like easy, and easy feels like it was made for the mentally handicapped. I'd also like to see better save/check point management in games. Being able to save anywhere, while nice for it's own reasons, can lead to a game being overly easy to complete, as do check points that you come across every 30 seconds. Remember when Resident Evil forced you to manage your game saves via ink ribbon? It's ideas like that that say to the gamer: If you're good enough to beat the game, then great. If not, tough shit, try again >:(
How do you guys feel about the state of game difficulty today?
Updated: 08/12/08 8:03 PM Log in to comment! | Share this!The People Have Spoken
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